AsmJit
Low-Latency Machine Code Generation
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⭢
Zone Memory
⭢
asmjit::ZoneTree< NodeT >
asmjit::ZoneTree< NodeT > Class Template Reference
template<typename NodeT>
class asmjit::ZoneTree< NodeT >
RB-Tree.
Public Members
NodeT*
_root
{}
Public Types
typedef NodeT
Node
Member Functions
ZoneTree
(
const
ZoneTree
& other) =
delete
ZoneTree
&
operator=
(
const
ZoneTree
& other) =
delete
Construction & Destruction
ZoneTree
()
noexcept
ZoneTree
(
ZoneTree
&& other)
noexcept
void
reset
()
noexcept
Accessors
bool
empty
()
const
noexcept
NodeT*
root
()
const
noexcept
Utilities
void
swap
(
ZoneTree
& other)
noexcept
template<typename CompareT = Support::Compare<Support::SortOrder::kAscending>>
void
insert
(NodeT* node,
const
CompareT& cmp = CompareT())
noexcept
template<typename CompareT = Support::Compare<Support::SortOrder::kAscending>>
void
remove
(
ZoneTreeNode
* node,
const
CompareT& cmp = CompareT())
noexcept
template<typename KeyT, typename CompareT = Support::Compare<Support::SortOrder::kAscending>>
NodeT*
get
(
const
KeyT& key,
const
CompareT& cmp = CompareT())
const
noexcept
template<typename NodeT>
template<typename CompareT = Support::Compare<Support::SortOrder::kAscending>>
void
ZoneTree
<NodeT>::
remove
(
ZoneTreeNode
*
node
,
const
CompareT&
cmp
=
CompareT()
)
noexcept
[¶]
Remove node from RBTree.